#include <iostream>
#include <GL/glew.h>
#include "display.h"

using namespace std;

int main(int args, char**argv)
{
	Display display(800, 600, "Hello");

	while (!display.IsClosed())
	{
		glClearColor(1,0,0,1);
		glClear(GL_COLOR_BUFFER_BIT);
		display.Update();
	}

	return 0;
}